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  RobboTotalBases/RobboTripleBases ippolit

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PostSubject: RobboTotalBases/RobboTripleBases ippolit    RobboTotalBases/RobboTripleBases ippolit I_icon_minitimeThu Sep 16, 2010 8:46 pm

RobboTotalBases

[url]mediafire.com sharekey=1337aa730e3ff99dc2b435915e8821d7396a67d4fcf700eeb878de785cc0f59e[/url]

RobboTripleBases

[url]mediafire.com sharekey=1337aa730e3ff99dc2b435915e8821d7396a67d4fcf700eed9ecd7d091ba63d2[/url]

You need to make a root directory for both kinds of RobboBases. This is named with the UCI option. I use the name "RobboTotalBases" and "RobboTripleBases" for this. Later information can be put here, as the directory can now be moved. It is better to stick with this in now.

Inside this, you need to make subfolders as with the MediaFire.com structure. For RobboTotalBases you need 3/ 4/ 5/ and for RobboTripleBases you needs 2/ 3/ 4/ 5/ here. You also need to unzip INDEX3.zip INDEX4.zip INDEX5.zip for the RobboTotalBases and SMALL3.zip SMALL4.zip SMALL5.zip for the RobboTripleBases.

Questions
Q. Do I need the RobboTotalBases?
A. These are only used at the root. If your GUI handles that, the RobboTripleBases are plenty.

Q. Will 6-piece RobboBases be available?
A. The TotalBases already exist. The functioning with TripleBases will need to be added. The current limit is 5 pieces for RobboTripleBases counting kings.

Q. Why are TripleBases superior?
A. They are used throughout the search, not just the first plys like with Nalimov. So too the Total bases are smaller on disk than Nalimov by 50%. With TripleBases the disadvantage is the heavy RAM usage, but Workers with RAM=GBs find them powered.


RobboFuture
Now that the RobboBases are here, the Capitalists will need to call them a "clone" of their beloved system.

But the RobboTripleBases are better, and work at once in memory rather than only from disk read. We need to defeat them the more, so I will work on expanding to six-piece. The first we should distribute is RPPr or RPrp and these. The size will be grand, but some Workers have much memory.

To the Workers who do the build themselves, the latest 6-piece build will fit into RAM=12GB. The SMP mode makes it go faster than Capitalists method. Hyperindexing is additional to make TotalBases work its footprint less for 6 pieces. This reduces the index size by a factor of 16, unlike the Capitalist system. The java-based Decembrists will add a RobboBaseExplorer for interest.

The forerunning of liveload 6-piece TripleBases is in a discussion. The TripleBases for 6-piece could take 64GB so an easier option finds to be unselfish.


Methods
RobboTotalBases
RobboTotalBases are built by a retrograde manner for which the number of remaining nonlosers for moves are accounted. The data compression then reduces the size of the final output. The latest code implements better tree building in compression to allow MP also.


RobboTripleBases
RobboTripleBases are built from the RobboTotalBase information, but ordered as different. They are accessed in the immediate sense, with a encoding by runlength. The RobboTripleBases will initially check if a winning capture or queen promotion is available, and so recurse in that. The compression synthesis follows the checkers method.

[You must be registered and logged in to see this link.] View Section 3.3 about this

Another seam for this is

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